local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = {}
L0_1.MainID = 20601
L0_1.ActorAlias = "20601"
L1_1 = {}
L1_1.q2060101 = 2060101
L1_1.q2060102 = 2060102
L1_1.q2060103 = 2060103
L1_1.q2060104 = 2060104
L1_1.q2060105 = 2060105
L1_1.q2060106 = 2060106
L1_1.q2060107 = 2060107
L1_1.q2060108 = 2060108
L1_1.q2060109 = 2060109
L0_1.SubIDs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.id = 1409
L2_1.alias = "Npc1409"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q20601CyrusPos"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Npc1409Data = L2_1
L2_1 = {}
L2_1.id = 1413
L2_1.alias = "Npc1413"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q20601JackRescue"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Npc1413Data = L2_1
L2_1 = {}
L2_1.id = 1413
L2_1.alias = "Npc1413"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q20601JackHide"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Npc1413Data2 = L2_1
L0_1.Npcs = L1_1
return L0_1
